One Card Dungeon (Playtesters Needed)

Number of Players: Solo

Game Time: 30 minutes

Components: 1 Card, 12 six-sided dice (12mm maximum size)


Playtest Discussion

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Game Designer: Barny Skinner

Playtest Feedback Needed - One Card Dungeon


One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn.

One Card Dungeon sees your Adventurer venturing into 12 increasingly difficult rooms full of monsters, which must each be slain. After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.

Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room.

The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn.

You start with a rubbish set of skills - Movement 1, Attack 1, Defense 1, Range 2, but after each dungeon room is cleared you can upgrade one of them by one.

After your turn, the Monsters take a turn, following a simple AI.

The little numbers in the corner of squares on the map show where Monsters start on each level, so the little 4s would be where they'd start on level 4, for example. At the start of each room, you rotate and flip the card so the relevant level marker is at the bottom left of the card, showing which Monsters will be in the room.

One Card Dungeon (playtesters needed)